Looks like Activision wants to move out of the busy week of March 26th by moving the release date for the PS3, Xbox 360, and PC versions of the game a week earlier to March 19th. Survival Instinct Wii U release date is unaffected, as it will still come on the 26th. I’m a little surprised it didn’t go the other way, because from the gameplay footage and screenshots we’ve seen so far it looks like the game could benefit from some extra development time. Pre-order details after the jump.
If you like to buy your games on Amazon, you can grab the Walker Execution Pack, which brings with it five blade weapons, oryou can get an ear necklace (like the one Daryl wears in the show) and the wave-survival Herd Mode Challenge — for the PS3 and Xbox 360 — at GameStop. That sounds like it’ll be similar to Gears of War’s Horde Mode, Halo’s Firefight, Alan Wake’s Fight Until Dawn, Resident Evil’s Mercenaries, well, you get the point. The GameStop bonuses will also be available at UK retailer GAME.
'The Walking Dead: Survival Instinct' coming to Wii U, out March
The Walking Dead: Survival Instinct is coming to Wii U, it has been revealed.
The first person stealth-action game will be the same as the Xbox 360, PS3 and PC versions, but will make use of the GamePad’s touch screen to manage inventory.
"We were over halfway through the project when the Wii U thing started coming about," producer Glenn Gamble told Digital Spy.
"We didn’t want to change the game, because the game had already been established, so we tried to say, ‘What can we augment with the Wii U version?’
"That’s where it’s basically a more elegant inventory management system. With the Wii U you have access to your backpack at all times, so you can tap what weapons you want, you can drop stuff. It’s a lot more streamlined."
The title was also given a release date of March 29 in Europe.
You might want to take advantage of all The Walking Dead download sales because the newly released retail edition is creating serious problems for players.
Telltale forum users are reporting that the game on disc is nearly unplayable. They’re encountering issues such as freezing and stuttering, quick-time events where the timing is off, and more. Users also said that they couldn’t start Episode 2 after completing the first one. An Xbox Live title update was released to address this, but it’s still a problem for some.
The developer is aware of the “hitching and stuttering,” which is only happening to players with a 4GB Xbox 360 Slim, it says. But users are complaining of problems on other models. Telltale is investigating.
It seems the PlayStation 3 version is also affected with similar problems.
Telltale’s The Walking Dead Episodes made for some of the best games of 2012, and following the massive success they’ve enjoyed, the company decided to release a retail version containing all the episodes for Xbox 360, PC and PS3. Unfortunately, news has been arriving of the retail discs suffering from various issues.
Telltale recently posted on its forums regarding the same, and stated, “We have been gathering reports from players about The Walking Dead Xbox 360 retail disc version of the game hitching and stuttering. After reviewing these reports and researching the issue, this appears to only affect players who have a 4GB Xbox 360 Slim, and is not affecting other Xbox 360 models. We will continue to investigate this issue, and hopefully we can provide more information soon.”
Hopefully the issues will be ironed out. Seeing as how The Walking Dead is in the running for Game of the Year, something we never would have thought possible when the first episode came around, Telltale would do best to extinguish any backlash before they gain momentum.
Episode Four Of The Walking Dead Is Out This Week
The next episode that continues Telltale’s intriguing take on The Walking Dead is releasing tomorrow, the developer/publisher announced today.
Well, sort of. PSN users get first dibs with its release tomorrow. Everyone else in NA will have to wait for Wednesday (shucks). From the official release:
The Walking Dead: Episode Four - Around Every Corner will release Tuesday, October 9th on PlayStation Network in North America for $4.99 or as part of the Season Pass option for $19.99 which includes all five episodes. The episode will also be available on Xbox Live Arcade Wednesday, October 10th for 400 MS Points as DLC within the original The Walking Dead XBLA release, and also on PC/MAC as part of a Season Pass on the Telltale Games Store, as well as through our partners on Steam, Origin, Amazon PC Downloads, GameStop, and GameFly. European and international release dates for PlayStation Network are still to be confirmed. The title is in submission with our international partners at SCEE, and as soon as Telltale Games receives a release confirmation, a date will be announced.
We were also sent two new screenshots and one piece of art (featured above) for you to enjoy. As usual, the group of survivors sees themselves in some tricky situations. But most frigthening is Clementine’s look of hope as she leads Lee to what I guess she expects will be a reunion with her parents. Poor Clementine. If only it would be that easy. ‘Cause you know it won’t be.
Telltale’s Walking Dead video game has been great so far; better and truer to the source material than the less-than-great TV show.
But when I first started it up, I couldn’t help but wonder why it was in color. The game is cell-shaded and looks for all the world like a moving comic book, but Kirkman, Moore and Adlard’s books are in stark black and white.
I visited with Telltale during E3 to check out the game’s second episode, and took the opportunity to ask writer and designer Mark Darin whether we’d ever get a black and white option for the game.
"It was one of the first things we thought of," Darin said, "but they just figured out that you can have a still image and have it be black and white and look absolutely beautiful and pristine, but when you start moving around in a 3D world, it starts to become kinda muddy. They really did want to do it, they wanted to have that option available, but it just didn’t make sense so they pulled it."
It’s too bad—the comic-book-style color can sometimes make The Walking Dead look too cartoony (despite its wonderfully dark overall tone and vibe). As that image up top shows, if the game could’ve worked in black and white, it would have been even closer to the books’ gritty vibe than it already is.
I’ll more more in-depth thoughts on the next episode of The Walking Dead, which releases later this summer, next week.